Stop using redis for counting messages
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1bfd7c7a12
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1 changed files with 0 additions and 4 deletions
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@ -129,7 +129,6 @@ namespace Geekbot.net
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var channel = (SocketGuildChannel) message.Channel;
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var channel = (SocketGuildChannel) message.Channel;
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// just testing, redis will remain the source of truth for now
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var rowId = await _messageCounterDatabaseContext.Database.ExecuteSqlCommandAsync(
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var rowId = await _messageCounterDatabaseContext.Database.ExecuteSqlCommandAsync(
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"UPDATE \"Messages\" SET \"MessageCount\" = \"MessageCount\" + 1 WHERE \"GuildId\" = {0} AND \"UserId\" = {1}",
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"UPDATE \"Messages\" SET \"MessageCount\" = \"MessageCount\" + 1 WHERE \"GuildId\" = {0} AND \"UserId\" = {1}",
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channel.Guild.Id.AsLong(),
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channel.Guild.Id.AsLong(),
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@ -147,9 +146,6 @@ namespace Geekbot.net
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_messageCounterDatabaseContext.SaveChanges();
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_messageCounterDatabaseContext.SaveChanges();
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}
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}
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await _redis.Db.HashIncrementAsync($"{channel.Guild.Id}:Messages", message.Author.Id.ToString());
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await _redis.Db.HashIncrementAsync($"{channel.Guild.Id}:Messages", 0.ToString());
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if (message.Author.IsBot) return;
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if (message.Author.IsBot) return;
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_logger.Information(LogSource.Message, message.Content, SimpleConextConverter.ConvertSocketMessage(message));
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_logger.Information(LogSource.Message, message.Content, SimpleConextConverter.ConvertSocketMessage(message));
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}
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}
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