Translate !8ball
This commit is contained in:
parent
5b99ee951b
commit
153ce3dca4
5 changed files with 558 additions and 29 deletions
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@ -88,6 +88,10 @@
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Corona.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Update="Localization\EightBall.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>EightBall.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Localization\Ship.Designer.cs">
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@ -153,5 +157,10 @@
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<AutoGen>True</AutoGen>
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<DependentUpon>Corona.resx</DependentUpon>
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</Compile>
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<Compile Update="Localization\EightBall.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>EightBall.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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</Project>
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@ -1,18 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Threading.Tasks;
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using Discord.Commands;
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using Geekbot.Core;
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using Geekbot.Core.ErrorHandling;
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using Geekbot.Core.GuildSettingsManager;
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namespace Geekbot.Bot.Commands.Randomness
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{
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public class EightBall : ModuleBase
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public class EightBall : GeekbotCommandBase
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{
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private readonly IErrorHandler _errorHandler;
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public EightBall(IErrorHandler errorHandler)
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public EightBall(IErrorHandler errorHandler, IGuildSettingsManager guildSettingsManager) : base(errorHandler, guildSettingsManager)
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{
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_errorHandler = errorHandler;
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}
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[Command("8ball", RunMode = RunMode.Async)]
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@ -21,36 +21,19 @@ namespace Geekbot.Bot.Commands.Randomness
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{
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try
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{
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var replies = new List<string>
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var enumerator = Localization.EightBall.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true).GetEnumerator();
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var replies = new List<string>();
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while (enumerator.MoveNext())
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{
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"It is certain",
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"It is decidedly so",
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"Without a doubt",
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"Yes, definitely",
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"You may rely on it",
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"As I see it, yes",
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"Most likely",
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"Outlook good",
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"Yes",
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"Signs point to yes",
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"Reply hazy try again",
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"Ask again later",
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"Better not tell you now",
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"Cannot predict now",
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"Concentrate and ask again",
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"Don't count on it",
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"My reply is no",
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"My sources say no",
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"Outlook not so good",
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"Very doubtful"
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};
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replies.Add(enumerator.Value?.ToString());
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}
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var answer = new Random().Next(replies.Count);
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await ReplyAsync(replies[answer]);
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}
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catch (Exception e)
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{
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await _errorHandler.HandleCommandException(e, Context);
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await ErrorHandler.HandleCommandException(e, Context);
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}
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}
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}
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|
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243
src/Bot/Localization/EightBall.Designer.cs
generated
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243
src/Bot/Localization/EightBall.Designer.cs
generated
Normal file
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@ -0,0 +1,243 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Geekbot.Bot.Localization {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
|
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// with the /str option, or rebuild your VS project.
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class EightBall {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal EightBall() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Geekbot.Bot.Localization.EightBall", typeof(EightBall).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to As I see it, yes.
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/// </summary>
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internal static string AsISeeItYes {
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get {
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return ResourceManager.GetString("AsISeeItYes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ask again later.
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/// </summary>
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internal static string AskAgainLater {
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get {
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return ResourceManager.GetString("AskAgainLater", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Better not tell you now.
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/// </summary>
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internal static string BetterNotTellYouNow {
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get {
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return ResourceManager.GetString("BetterNotTellYouNow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cannot predict now.
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/// </summary>
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internal static string CannotPredictNow {
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get {
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return ResourceManager.GetString("CannotPredictNow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Concentrate and ask again.
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/// </summary>
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internal static string ConcentrateAndAskAgain {
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get {
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return ResourceManager.GetString("ConcentrateAndAskAgain", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Don't count on it.
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/// </summary>
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internal static string DontCountOnIt {
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get {
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return ResourceManager.GetString("DontCountOnIt", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It is certain.
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/// </summary>
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internal static string ItIsCertain {
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get {
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return ResourceManager.GetString("ItIsCertain", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It is decidedly so.
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/// </summary>
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internal static string ItIsDecidedlySo {
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get {
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return ResourceManager.GetString("ItIsDecidedlySo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Most likely.
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/// </summary>
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internal static string MostLikely {
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get {
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return ResourceManager.GetString("MostLikely", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to My reply is no.
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/// </summary>
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internal static string MyReplyIsNo {
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get {
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return ResourceManager.GetString("MyReplyIsNo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to My sources say no.
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/// </summary>
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internal static string MySourcesSayNo {
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get {
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return ResourceManager.GetString("MySourcesSayNo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Outlook good.
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/// </summary>
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internal static string OutlookGood {
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get {
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return ResourceManager.GetString("OutlookGood", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Outlook not so good.
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/// </summary>
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internal static string OutlookNotSoGood {
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get {
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return ResourceManager.GetString("OutlookNotSoGood", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reply hazy try again.
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/// </summary>
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internal static string ReplyHazyTryAgain {
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get {
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return ResourceManager.GetString("ReplyHazyTryAgain", resourceCulture);
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}
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||||
}
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/// <summary>
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/// Looks up a localized string similar to Signs point to yes.
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/// </summary>
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internal static string SignsPointToYes {
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get {
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return ResourceManager.GetString("SignsPointToYes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Very doubtful.
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/// </summary>
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internal static string VeryDoubtful {
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get {
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return ResourceManager.GetString("VeryDoubtful", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Without a doubt.
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/// </summary>
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internal static string WithoutADoubt {
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get {
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return ResourceManager.GetString("WithoutADoubt", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Yes.
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/// </summary>
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internal static string Yes {
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get {
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return ResourceManager.GetString("Yes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Yes, definitely.
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/// </summary>
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internal static string YesDefinitely {
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get {
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return ResourceManager.GetString("YesDefinitely", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You may rely on it.
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/// </summary>
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internal static string YouMayRelyOnIt {
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get {
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return ResourceManager.GetString("YouMayRelyOnIt", resourceCulture);
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}
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||||
}
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||||
}
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||||
}
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94
src/Bot/Localization/EightBall.de-ch.resx
Normal file
94
src/Bot/Localization/EightBall.de-ch.resx
Normal file
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@ -0,0 +1,94 @@
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<root>
|
||||
<resheader name="resmimetype">
|
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<value>text/microsoft-resx</value>
|
||||
</resheader>
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||||
<resheader name="version">
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<value>1.3</value>
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</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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<data name="ItIsCertain" xml:space="preserve">
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<value>Es isch sicher</value>
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<comment/>
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</data>
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<data name="ItIsDecidedlySo" xml:space="preserve">
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<value>So isch es entschiede worde</value>
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<comment/>
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</data>
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<data name="WithoutADoubt" xml:space="preserve">
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<value>Ohni zwifel</value>
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<comment/>
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</data>
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<data name="YesDefinitely" xml:space="preserve">
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<value>Ja, absolut</value>
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<comment/>
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</data>
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<data name="YouMayRelyOnIt" xml:space="preserve">
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<value>Chasch davo usgoh</value>
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<comment/>
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</data>
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<data name="AsISeeItYes" xml:space="preserve">
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<value>Wie ich es gsehn, ja</value>
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<comment/>
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</data>
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<data name="MostLikely" xml:space="preserve">
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<value>Sehr waschinli</value>
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<comment/>
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</data>
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<data name="OutlookGood" xml:space="preserve">
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<value>Ussicht isch guet</value>
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<comment/>
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</data>
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<data name="Yes" xml:space="preserve">
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<value>Ja</value>
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<comment/>
|
||||
</data>
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<data name="SignsPointToYes" xml:space="preserve">
|
||||
<value>Ahzeiche zeigend uf ja</value>
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<comment/>
|
||||
</data>
|
||||
<data name="ReplyHazyTryAgain" xml:space="preserve">
|
||||
<value>Antwort isch verschwumme, versuechs nomol</value>
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<comment/>
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||||
</data>
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||||
<data name="AskAgainLater" xml:space="preserve">
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<value>Frög spöter nomol</value>
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<comment/>
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||||
</data>
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||||
<data name="BetterNotTellYouNow" xml:space="preserve">
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||||
<value>Segs dir jetzt besser nid</value>
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||||
<comment/>
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||||
</data>
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||||
<data name="CannotPredictNow" xml:space="preserve">
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||||
<value>Im mommnet chani das nid vorussege</value>
|
||||
<comment/>
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||||
</data>
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||||
<data name="ConcentrateAndAskAgain" xml:space="preserve">
|
||||
<value>Konzentrier di und frog nomol</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="DontCountOnIt" xml:space="preserve">
|
||||
<value>Zähl nid druf</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="MyReplyIsNo" xml:space="preserve">
|
||||
<value>Mini antwort isch nei</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="MySourcesSayNo" xml:space="preserve">
|
||||
<value>Mini quellene seged nei</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="OutlookNotSoGood" xml:space="preserve">
|
||||
<value>Ussicht isch ned so guet</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="VeryDoubtful" xml:space="preserve">
|
||||
<value>Sehr froglich</value>
|
||||
<comment/>
|
||||
</data>
|
||||
</root>
|
200
src/Bot/Localization/EightBall.resx
Normal file
200
src/Bot/Localization/EightBall.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ItIsCertain" xml:space="preserve">
|
||||
<value>It is certain</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="ItIsDecidedlySo" xml:space="preserve">
|
||||
<value>It is decidedly so</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="WithoutADoubt" xml:space="preserve">
|
||||
<value>Without a doubt</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="YesDefinitely" xml:space="preserve">
|
||||
<value>Yes, definitely</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="YouMayRelyOnIt" xml:space="preserve">
|
||||
<value>You may rely on it</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="AsISeeItYes" xml:space="preserve">
|
||||
<value>As I see it, yes</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="MostLikely" xml:space="preserve">
|
||||
<value>Most likely</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="OutlookGood" xml:space="preserve">
|
||||
<value>Outlook good</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="Yes" xml:space="preserve">
|
||||
<value>Yes</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="SignsPointToYes" xml:space="preserve">
|
||||
<value>Signs point to yes</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="ReplyHazyTryAgain" xml:space="preserve">
|
||||
<value>Reply hazy try again</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="AskAgainLater" xml:space="preserve">
|
||||
<value>Ask again later</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="BetterNotTellYouNow" xml:space="preserve">
|
||||
<value>Better not tell you now</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="CannotPredictNow" xml:space="preserve">
|
||||
<value>Cannot predict now</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="ConcentrateAndAskAgain" xml:space="preserve">
|
||||
<value>Concentrate and ask again</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="DontCountOnIt" xml:space="preserve">
|
||||
<value>Don't count on it</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="MyReplyIsNo" xml:space="preserve">
|
||||
<value>My reply is no</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="MySourcesSayNo" xml:space="preserve">
|
||||
<value>My sources say no</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="OutlookNotSoGood" xml:space="preserve">
|
||||
<value>Outlook not so good</value>
|
||||
<comment/>
|
||||
</data>
|
||||
<data name="VeryDoubtful" xml:space="preserve">
|
||||
<value>Very doubtful</value>
|
||||
<comment/>
|
||||
</data>
|
||||
</root>
|
Loading…
Reference in a new issue