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24
Geekbot.net/Modules/Choose.cs
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24
Geekbot.net/Modules/Choose.cs
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using System;
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using System.Threading.Tasks;
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using Discord.Commands;
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using Geekbot.net.Lib.IClients;
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namespace Geekbot.net.Modules
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{
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public class Choose : ModuleBase
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{
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private readonly IRandomClient rnd;
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public Choose(IRandomClient randomClient)
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{
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rnd = randomClient;
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}
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[Command("choose", RunMode = RunMode.Async), Summary("Let the bot make a choice for you.")]
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public async Task Command([Remainder, Summary("The choices, sepperated by a ;")] string choices)
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{
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var choicesArray = choices.Split(';');
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var choice = rnd.Client.Next(choicesArray.Length);
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await ReplyAsync($"I choose **{choicesArray[choice]}**");
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}
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}
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}
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97
Geekbot.net/Modules/Ship.cs
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97
Geekbot.net/Modules/Ship.cs
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using System;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Commands;
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using Geekbot.net.Lib.IClients;
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namespace Geekbot.net.Modules
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{
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public class Ship : ModuleBase
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{
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private readonly IRedisClient redis;
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private readonly IRandomClient rnd;
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public Ship(IRedisClient redisClient, IRandomClient randomClient)
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{
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redis = redisClient;
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rnd = randomClient;
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}
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[Command("Ship", RunMode = RunMode.Async), Summary("Ask the Shipping meter")]
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public async Task Command([Summary("User 1")] IUser user1, [Summary("User 2")] IUser user2)
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{
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// Create a String
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var dbstring = "";
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if (user1.Id > user2.Id)
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{
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dbstring = $"{user1.Id}-{user2.Id}";
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}
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else
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{
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dbstring = $"{user2.Id}-{user1.Id}";
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}
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dbstring = $"{Context.Guild.Id}-{dbstring}";
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Console.WriteLine(dbstring);
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var dbval = redis.Client.StringGet(dbstring);
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var shippingRate = 0;
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if (dbval.IsNullOrEmpty)
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{
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shippingRate = rnd.Client.Next(1, 100);
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redis.Client.StringSet(dbstring, shippingRate);
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}
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else
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{
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shippingRate = int.Parse(dbval.ToString());
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}
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var reply = ":heartpulse: **Matchmaking** :heartpulse:\r\n";
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reply = reply + $":two_hearts: {user1.Mention} :heart: {user2.Mention} :two_hearts:\r\n";
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reply = reply + $"0% [{BlockCounter(shippingRate)}] 100% - {DeterminateSuccess(shippingRate)}";
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await ReplyAsync(reply);
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}
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private string DeterminateSuccess(int rate)
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{
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if (rate < 20)
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{
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return "Not gonna happen";
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} if (rate >= 20 && rate < 40)
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{
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return "Not such a good idea";
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} if (rate >= 40 && rate < 60)
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{
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return "There might be a chance";
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} if (rate >= 60 && rate < 80)
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{
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return "Almost a match, but could work";
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} if (rate >= 80)
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{
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return "It's a match";
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}
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return "a";
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}
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private string BlockCounter(int rate)
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{
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var amount = Math.Floor(decimal.Floor(rate / 10));
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Console.WriteLine(amount);
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var blocks = "";
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for(int i = 1; i <= 10; i++)
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{
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if(i <= amount)
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{
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blocks = blocks + ":white_medium_small_square:";
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if(i == amount)
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{
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blocks = blocks + $" {rate}% ";
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}
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} else
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{
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blocks = blocks + ":black_medium_small_square:";
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}
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}
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return blocks;
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}
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}
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}
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