Add audio stuff back
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103
Geekbot.net/Commands/Audio/Voice.cs
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103
Geekbot.net/Commands/Audio/Voice.cs
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using System;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Commands;
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using Geekbot.net.Lib.Audio;
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using Geekbot.net.Lib.ErrorHandling;
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namespace Geekbot.net.Commands.Audio
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{
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public class Voice : ModuleBase
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{
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private readonly IAudioUtils _audioUtils;
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private readonly IErrorHandler _errorHandler;
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public Voice(IErrorHandler errorHandler, IAudioUtils audioUtils)
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{
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_errorHandler = errorHandler;
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_audioUtils = audioUtils;
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}
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[Command("join")]
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public async Task JoinChannel()
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{
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try
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{
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// Get the audio channel
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var channel = (Context.User as IGuildUser)?.VoiceChannel;
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if (channel == null)
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{
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await Context.Channel.SendMessageAsync(
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"User must be in a voice channel, or a voice channel must be passed as an argument.");
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return;
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}
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// For the next step with transmitting audio, you would want to pass this Audio Client in to a service.
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var audioClient = await channel.ConnectAsync();
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_audioUtils.StoreAudioClient(Context.Guild.Id, audioClient);
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await ReplyAsync($"Connected to {channel.Name}");
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}
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catch (Exception e)
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{
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_errorHandler.HandleCommandException(e, Context);
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}
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}
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[Command("disconnect")]
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public async Task DisconnectChannel()
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{
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try
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{
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var audioClient = _audioUtils.GetAudioClient(Context.Guild.Id);
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if (audioClient == null)
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{
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await Context.Channel.SendMessageAsync("I'm not in a voice channel at the moment");
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return;
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}
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await audioClient.StopAsync();
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await ReplyAsync("Disconnected from channel!");
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_audioUtils.Cleanup(Context.Guild.Id);
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}
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catch (Exception e)
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{
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_errorHandler.HandleCommandException(e, Context);
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_audioUtils.Cleanup(Context.Guild.Id);
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}
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}
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[Command("ytplay")]
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public async Task ytplay(string url)
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{
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try
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{
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if (!url.Contains("youtube"))
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{
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await ReplyAsync("I can only play youtube videos");
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return;
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}
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var audioClient = _audioUtils.GetAudioClient(Context.Guild.Id);
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if (audioClient == null)
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{
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await ReplyAsync("I'm not in a voice channel at the moment");
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return;
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}
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var message = await Context.Channel.SendMessageAsync("Just a second, i'm still a bit slow at this");
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var ffmpeg = _audioUtils.CreateStreamFromYoutube(url, Context.Guild.Id);
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var output = ffmpeg.StandardOutput.BaseStream;
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await message.ModifyAsync(msg => msg.Content = "**Playing!** Please note that this feature is experimental");
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var discord = audioClient.CreatePCMStream(Discord.Audio.AudioApplication.Mixed);
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await output.CopyToAsync(discord);
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await discord.FlushAsync();
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_audioUtils.Cleanup(Context.Guild.Id);
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}
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catch (Exception e)
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{
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_errorHandler.HandleCommandException(e, Context);
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_audioUtils.Cleanup(Context.Guild.Id);
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}
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}
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}
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}
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