using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using Discord.WebSocket; using Geekbot.net.Lib; using Geekbot.net.Lib.ErrorHandling; using Geekbot.net.Lib.Logger; using Geekbot.net.Lib.UserRepository; using StackExchange.Redis; namespace Geekbot.net.Commands.Admin { [Group("owner")] [RequireOwner] public class Owner : ModuleBase { private readonly DiscordSocketClient _client; private readonly IErrorHandler _errorHandler; private readonly IGeekbotLogger _logger; private readonly IDatabase _redis; private readonly IUserRepository _userRepository; public Owner(IDatabase redis, DiscordSocketClient client, IGeekbotLogger logger, IUserRepository userRepositry, IErrorHandler errorHandler) { _redis = redis; _client = client; _logger = logger; _userRepository = userRepositry; _errorHandler = errorHandler; } [Command("youtubekey", RunMode = RunMode.Async)] [Remarks(CommandCategories.Admin)] [Summary("Set the youtube api key")] public async Task SetYoutubeKey([Summary("API Key")] string key) { _redis.StringSet("youtubeKey", key); await ReplyAsync("Apikey has been set"); } [Command("game", RunMode = RunMode.Async)] [Remarks(CommandCategories.Admin)] [Summary("Set the game that the bot is playing")] public async Task SetGame([Remainder] [Summary("Game")] string key) { _redis.StringSet("Game", key); await _client.SetGameAsync(key); _logger.Information("Geekbot", $"Changed game to {key}"); await ReplyAsync($"Now Playing {key}"); } [Command("popuserrepo", RunMode = RunMode.Async)] [Remarks(CommandCategories.Admin)] [Summary("Populate user cache")] public async Task PopUserRepoCommand() { var success = 0; var failed = 0; try { _logger.Warning("UserRepository", "Populating User Repositry"); await ReplyAsync("Starting Population of User Repository"); foreach (var guild in _client.Guilds) { _logger.Information("UserRepository", $"Populating users from {guild.Name}"); foreach (var user in guild.Users) { var succeded = await _userRepository.Update(user); var inc = succeded ? success++ : failed++; } } _logger.Warning("UserRepository", "Finished Updating User Repositry"); await ReplyAsync( $"Successfully Populated User Repository with {success} Users in {_client.Guilds.Count} Guilds (Failed: {failed})"); } catch (Exception e) { _errorHandler.HandleCommandException(e, Context, "Couldn't complete User Repository, see console for more info"); } } [Command("error", RunMode = RunMode.Async)] [Remarks(CommandCategories.Admin)] [Summary("Throw an error un purpose")] public void PurposefulError() { var e = new Exception("Error Generated by !owner error"); _errorHandler.HandleCommandException(e, Context); } } }