using System; using System.Collections.Generic; using System.IO; using System.Linq; using Discord.Commands; using Discord.WebSocket; using Geekbot.net.Database; using Geekbot.net.Database.Models; using Geekbot.net.Lib.Extensions; using Geekbot.net.Lib.Logger; using Utf8Json; namespace Geekbot.net.Lib.Localization { public class TranslationHandler : ITranslationHandler { private readonly DatabaseContext _database; private readonly IGeekbotLogger _logger; private Dictionary>> _translations; private Dictionary _serverLanguages; private List _supportedLanguages; public TranslationHandler(IReadOnlyCollection clientGuilds, DatabaseContext database, IGeekbotLogger logger) { _database = database; _logger = logger; _logger.Information(LogSource.Geekbot, "Loading Translations"); LoadTranslations(); LoadServerLanguages(clientGuilds); } private void LoadTranslations() { try { var translationFile = File.ReadAllText(Path.GetFullPath("./Lib/Localization/Translations.json")); var rawTranslations = JsonSerializer.Deserialize>>>(translationFile); var sortedPerLanguage = new Dictionary>>(); foreach (var command in rawTranslations) { foreach (var str in command.Value) { foreach (var lang in str.Value) { if (!sortedPerLanguage.ContainsKey(lang.Key)) { var commandDict = new Dictionary>(); var strDict = new Dictionary(); strDict.Add(str.Key, lang.Value); commandDict.Add(command.Key, strDict); sortedPerLanguage.Add(lang.Key, commandDict); } if (!sortedPerLanguage[lang.Key].ContainsKey(command.Key)) { var strDict = new Dictionary(); strDict.Add(str.Key, lang.Value); sortedPerLanguage[lang.Key].Add(command.Key, strDict); } if (!sortedPerLanguage[lang.Key][command.Key].ContainsKey(str.Key)) { sortedPerLanguage[lang.Key][command.Key].Add(str.Key, lang.Value); } } } } _translations = sortedPerLanguage; _supportedLanguages = new List(); foreach (var lang in sortedPerLanguage) { _supportedLanguages.Add(lang.Key); } } catch (Exception e) { _logger.Error(LogSource.Geekbot, "Failed to load Translations", e); Environment.Exit(GeekbotExitCode.TranslationsFailed.GetHashCode()); } } private void LoadServerLanguages(IReadOnlyCollection clientGuilds) { _serverLanguages = new Dictionary(); foreach (var guild in clientGuilds) { var language = _database.GuildSettings .FirstOrDefault(g => g.GuildId.Equals(guild.Id.AsLong())) ?.Language ?? "EN"; if (string.IsNullOrEmpty(language) || !_supportedLanguages.Contains(language)) { _serverLanguages[guild.Id] = "EN"; } else { _serverLanguages[guild.Id] = language; } } } public string GetString(ulong guildId, string command, string stringName) { var translation = _translations[_serverLanguages[guildId]][command][stringName]; if (!string.IsNullOrWhiteSpace(translation)) return translation; translation = _translations[command][stringName]["EN"]; if (string.IsNullOrWhiteSpace(translation)) { _logger.Warning(LogSource.Geekbot, $"No translation found for {command} - {stringName}"); } return translation; } public Dictionary GetDict(ICommandContext context) { try { var command = context.Message.Content.Split(' ').First().TrimStart('!').ToLower(); return _translations[_serverLanguages[context.Guild.Id]][command]; } catch (Exception e) { _logger.Error(LogSource.Geekbot, "No translations for command found", e); return new Dictionary(); } } public Dictionary GetDict(ICommandContext context, string command) { try { return _translations[_serverLanguages[context.Guild.Id]][command]; } catch (Exception e) { _logger.Error(LogSource.Geekbot, "No translations for command found", e); return new Dictionary(); } } public bool SetLanguage(ulong guildId, string language) { try { if (!_supportedLanguages.Contains(language)) return false; var guild = GetGuild(guildId); guild.Language = language; _database.GuildSettings.Update(guild); _serverLanguages[guildId] = language; return true; } catch (Exception e) { _logger.Error(LogSource.Geekbot, "Error while changing language", e); return false; } } public List GetSupportedLanguages() { return _supportedLanguages; } private GuildSettingsModel GetGuild(ulong guildId) { var guild = _database.GuildSettings.FirstOrDefault(g => g.GuildId.Equals(guildId.AsLong())); if (guild != null) return guild; _database.GuildSettings.Add(new GuildSettingsModel { GuildId = guildId.AsLong() }); _database.SaveChanges(); return _database.GuildSettings.FirstOrDefault(g => g.GuildId.Equals(guildId.AsLong())); } } }