using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using StackExchange.Redis; namespace Geekbot.net.Modules { public class Ship : ModuleBase { private readonly IDatabase redis; private readonly Random rnd; public Ship(IDatabase redis, Random RandomClient) { this.redis = redis; rnd = RandomClient; } [Command("Ship", RunMode = RunMode.Async)] [Summary("Ask the Shipping meter")] public async Task Command([Summary("@User1")] IUser user1, [Summary("@User2")] IUser user2) { // Create a String var dbstring = ""; if (user1.Id > user2.Id) dbstring = $"{user1.Id}-{user2.Id}"; else dbstring = $"{user2.Id}-{user1.Id}"; var dbval = redis.HashGet($"{Context.Guild.Id}:Ships", dbstring); var shippingRate = 0; if (dbval.IsNullOrEmpty) { shippingRate = rnd.Next(1, 100); redis.HashSet($"{Context.Guild.Id}:Ships", dbstring, shippingRate); } else { shippingRate = int.Parse(dbval.ToString()); } var reply = ":heartpulse: **Matchmaking** :heartpulse:\r\n"; reply = reply + $":two_hearts: {user1.Mention} :heart: {user2.Mention} :two_hearts:\r\n"; reply = reply + $"0% [{BlockCounter(shippingRate)}] 100% - {DeterminateSuccess(shippingRate)}"; await ReplyAsync(reply); } private string DeterminateSuccess(int rate) { if (rate < 20) return "Not gonna happen"; if (rate >= 20 && rate < 40) return "Not such a good idea"; if (rate >= 40 && rate < 60) return "There might be a chance"; if (rate >= 60 && rate < 80) return "Almost a match, but could work"; if (rate >= 80) return "It's a match"; return "a"; } private string BlockCounter(int rate) { var amount = Math.Floor(decimal.Floor(rate / 10)); Console.WriteLine(amount); var blocks = ""; for (var i = 1; i <= 10; i++) if (i <= amount) { blocks = blocks + ":white_medium_small_square:"; if (i == amount) blocks = blocks + $" {rate}% "; } else { blocks = blocks + ":black_medium_small_square:"; } return blocks; } } }