using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using Geekbot.net.Lib.IClients; namespace Geekbot.net.Modules { public class Ship : ModuleBase { private readonly IRedisClient redis; private readonly IRandomClient rnd; public Ship(IRedisClient redisClient, IRandomClient randomClient) { redis = redisClient; rnd = randomClient; } [Command("Ship", RunMode = RunMode.Async), Summary("Ask the Shipping meter")] public async Task Command([Summary("User 1")] IUser user1, [Summary("User 2")] IUser user2) { // Create a String var dbstring = ""; if (user1.Id > user2.Id) { dbstring = $"{user1.Id}-{user2.Id}"; } else { dbstring = $"{user2.Id}-{user1.Id}"; } dbstring = $"{Context.Guild.Id}-{dbstring}"; Console.WriteLine(dbstring); var dbval = redis.Client.StringGet(dbstring); var shippingRate = 0; if (dbval.IsNullOrEmpty) { shippingRate = rnd.Client.Next(1, 100); redis.Client.StringSet(dbstring, shippingRate); } else { shippingRate = int.Parse(dbval.ToString()); } var reply = ""; reply = reply + $"{user1.Username} :heart: {user2.Username}\r\n"; reply = reply + $"0% [----{shippingRate}%----] 100% - {determinateSuccess(shippingRate)}"; ReplyAsync(reply); } private string determinateSuccess(int rate) { if (rate < 20) { return "Not gonna happen"; } if (rate >= 20 && rate < 40) { return "A slight chance"; } if (rate >= 40 && rate < 60) { return "Perhaps it could work"; } if (rate >= 60 && rate < 80) { return "A good match"; } if (rate >= 80) { return "10/10"; } return "a"; } } }