using System; using System.Linq; using System.Threading.Tasks; using Discord; using Discord.Commands; using Geekbot.net.Database; using Geekbot.net.Database.Models; using Geekbot.net.Lib.ErrorHandling; using Geekbot.net.Lib.Extensions; using Geekbot.net.Lib.RandomNumberGenerator; namespace Geekbot.net.Commands.Randomness { public class Ship : ModuleBase { private readonly IErrorHandler _errorHandler; private readonly IRandomNumberGenerator _randomNumberGenerator; private readonly DatabaseContext _database; public Ship(DatabaseContext database, IErrorHandler errorHandler, IRandomNumberGenerator randomNumberGenerator) { _database = database; _errorHandler = errorHandler; _randomNumberGenerator = randomNumberGenerator; } [Command("Ship", RunMode = RunMode.Async)] [Summary("Ask the Shipping meter")] public async Task Command([Summary("@User1")] IUser user1, [Summary("@User2")] IUser user2) { try { var userKeys = user1.Id < user2.Id ? new Tuple(user1.Id.AsLong(), user2.Id.AsLong()) : new Tuple(user2.Id.AsLong(), user1.Id.AsLong()); var dbval = _database.Ships.FirstOrDefault(s => s.FirstUserId.Equals(userKeys.Item1) && s.SecondUserId.Equals(userKeys.Item2)); var shippingRate = 0; if (dbval == null) { shippingRate = _randomNumberGenerator.Next(1, 100); _database.Ships.Add(new ShipsModel() { FirstUserId = userKeys.Item1, SecondUserId = userKeys.Item2, Strength = shippingRate }); await _database.SaveChangesAsync(); } else { shippingRate = dbval.Strength; } var reply = ":heartpulse: **Matchmaking** :heartpulse:\r\n"; reply = reply + $":two_hearts: {user1.Mention} :heart: {user2.Mention} :two_hearts:\r\n"; reply = reply + $"0% [{BlockCounter(shippingRate)}] 100% - {DeterminateSuccess(shippingRate)}"; await ReplyAsync(reply); } catch (Exception e) { await _errorHandler.HandleCommandException(e, Context); } } private string DeterminateSuccess(int rate) { if (rate < 20) return "Not gonna happen"; if (rate >= 20 && rate < 40) return "Not such a good idea"; if (rate >= 40 && rate < 60) return "There might be a chance"; if (rate >= 60 && rate < 80) return "Almost a match, but could work"; return rate >= 80 ? "It's a match" : "a"; } private string BlockCounter(int rate) { var amount = Math.Floor(decimal.Floor(rate / 10)); Console.WriteLine(amount); var blocks = ""; for (var i = 1; i <= 10; i++) if (i <= amount) { blocks = blocks + ":white_medium_small_square:"; if (i == amount) blocks = blocks + $" {rate}% "; } else { blocks = blocks + ":black_medium_small_square:"; } return blocks; } } }