//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Geekbot.Bot.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Roll { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Roll() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Geekbot.Bot.Localization.Roll", typeof(Roll).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Congratulations {0}, your guess was correct!. /// internal static string Gratz { get { return ResourceManager.GetString("Gratz", resourceCulture); } } /// /// Looks up a localized string similar to :red_circle: {0}, you can't guess the same number again, guess another number or wait {1}. /// internal static string NoPrevGuess { get { return ResourceManager.GetString("NoPrevGuess", resourceCulture); } } /// /// Looks up a localized string similar to {0}, you rolled {1}, your guess was {2}. /// internal static string Rolled { get { return ResourceManager.GetString("Rolled", resourceCulture); } } /// /// Looks up a localized string similar to {0}, you rolled {1}. /// internal static string RolledNoGuess { get { return ResourceManager.GetString("RolledNoGuess", resourceCulture); } } } }