geekbot/Geekbot.net/Modules/Ship.cs

97 lines
No EOL
3 KiB
C#

using System;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using StackExchange.Redis;
namespace Geekbot.net.Modules
{
public class Ship : ModuleBase
{
private readonly IDatabase redis;
private readonly Random rnd;
public Ship(IDatabase redis, Random RandomClient)
{
this.redis = redis;
this.rnd = RandomClient;
}
[Command("Ship", RunMode = RunMode.Async), Summary("Ask the Shipping meter")]
public async Task Command([Summary("User 1")] IUser user1, [Summary("User 2")] IUser user2)
{
// Create a String
var dbstring = "";
if (user1.Id > user2.Id)
{
dbstring = $"{user1.Id}-{user2.Id}";
}
else
{
dbstring = $"{user2.Id}-{user1.Id}";
}
dbstring = $"{Context.Guild.Id}-{dbstring}";
Console.WriteLine(dbstring);
var dbval = redis.StringGet(dbstring);
var shippingRate = 0;
if (dbval.IsNullOrEmpty)
{
shippingRate = rnd.Next(1, 100);
redis.StringSet(dbstring, shippingRate);
}
else
{
shippingRate = int.Parse(dbval.ToString());
}
var reply = ":heartpulse: **Matchmaking** :heartpulse:\r\n";
reply = reply + $":two_hearts: {user1.Mention} :heart: {user2.Mention} :two_hearts:\r\n";
reply = reply + $"0% [{BlockCounter(shippingRate)}] 100% - {DeterminateSuccess(shippingRate)}";
await ReplyAsync(reply);
}
private string DeterminateSuccess(int rate)
{
if (rate < 20)
{
return "Not gonna happen";
} if (rate >= 20 && rate < 40)
{
return "Not such a good idea";
} if (rate >= 40 && rate < 60)
{
return "There might be a chance";
} if (rate >= 60 && rate < 80)
{
return "Almost a match, but could work";
} if (rate >= 80)
{
return "It's a match";
}
return "a";
}
private string BlockCounter(int rate)
{
var amount = Math.Floor(decimal.Floor(rate / 10));
Console.WriteLine(amount);
var blocks = "";
for(int i = 1; i <= 10; i++)
{
if(i <= amount)
{
blocks = blocks + ":white_medium_small_square:";
if(i == amount)
{
blocks = blocks + $" {rate}% ";
}
} else
{
blocks = blocks + ":black_medium_small_square:";
}
}
return blocks;
}
}
}