geekbot/Geekbot.net/Commands/Admin/Admin.cs

243 lines
No EOL
9.6 KiB
C#

using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using Geekbot.net.Database;
using Geekbot.net.Database.Models;
using Geekbot.net.Lib.ErrorHandling;
using Geekbot.net.Lib.Extensions;
using Geekbot.net.Lib.Localization;
using StackExchange.Redis;
namespace Geekbot.net.Commands.Admin
{
[Group("admin")]
[RequireUserPermission(GuildPermission.Administrator)]
public class Admin : ModuleBase
{
private readonly DiscordSocketClient _client;
private readonly IErrorHandler _errorHandler;
private readonly DatabaseContext _database;
private readonly ITranslationHandler _translation;
public Admin(DatabaseContext database, DiscordSocketClient client, IErrorHandler errorHandler,
ITranslationHandler translationHandler)
{
_database = database;
_client = client;
_errorHandler = errorHandler;
_translation = translationHandler;
}
[Command("welcome", RunMode = RunMode.Async)]
[Summary("Set a Welcome Message (use '$user' to mention the new joined user).")]
public async Task SetWelcomeMessage([Remainder] [Summary("message")] string welcomeMessage)
{
var guild = GetGuildSettings(Context.Guild.Id);
guild.WelcomeMessage = welcomeMessage;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
var formatedMessage = welcomeMessage.Replace("$user", Context.User.Mention);
await ReplyAsync($"Welcome message has been changed\r\nHere is an example of how it would look:\r\n{formatedMessage}");
}
[Command("modchannel", RunMode = RunMode.Async)]
[Summary("Set a channel for moderation purposes")]
public async Task SelectModChannel([Summary("#Channel")] ISocketMessageChannel channel)
{
try
{
var m = await channel.SendMessageAsync("verifying...");
var guild = GetGuildSettings(Context.Guild.Id);
guild.ModChannel = channel.Id.AsLong();
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
var sb = new StringBuilder();
sb.AppendLine("Successfully saved mod channel, you can now do the following");
sb.AppendLine("- `!admin showleave` - send message to mod channel when someone leaves");
sb.AppendLine("- `!admin showdel` - send message to mod channel when someone deletes a message");
await m.ModifyAsync(e => e.Content = sb.ToString());
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context, "That channel doesn't seem to be valid");
}
}
[Command("showleave", RunMode = RunMode.Async)]
[Summary("Toggle - notify modchannel when someone leaves")]
public async Task ShowLeave()
{
try
{
var guild = GetGuildSettings(Context.Guild.Id);
var modChannel = await GetModChannel(guild.ModChannel.AsUlong());
if (modChannel == null) return;
guild.ShowLeave = !guild.ShowLeave;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
await modChannel.SendMessageAsync(guild.ShowLeave
? "Saved - now sending messages here when someone leaves"
: "Saved - stopping sending messages here when someone leaves"
);
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
[Command("showdel", RunMode = RunMode.Async)]
[Summary("Toggle - notify modchannel when someone deletes a message")]
public async Task ShowDelete()
{
try
{
var guild = GetGuildSettings(Context.Guild.Id);
var modChannel = await GetModChannel(guild.ModChannel.AsUlong());
if (modChannel == null) return;
guild.ShowDelete = !guild.ShowDelete;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
await modChannel.SendMessageAsync(guild.ShowDelete
? "Saved - now sending messages here when someone deletes a message"
: "Saved - stopping sending messages here when someone deletes a message"
);
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
[Command("setlang", RunMode = RunMode.Async)]
[Summary("Change the bots language")]
public async Task SetLanguage([Summary("language")] string languageRaw)
{
try
{
var language = languageRaw.ToUpper();
var success = _translation.SetLanguage(Context.Guild.Id, language);
if (success)
{
var guild = GetGuildSettings(Context.Guild.Id);
guild.Language = language;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
var trans = _translation.GetDict(Context);
await ReplyAsync(trans["NewLanguageSet"]);
return;
}
await ReplyAsync(
$"That doesn't seem to be a supported language\r\nSupported Languages are {string.Join(", ", _translation.GetSupportedLanguages())}");
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
[Command("wiki", RunMode = RunMode.Async)]
[Summary("Change the wikipedia instance (use lang code in xx.wikipedia.org)")]
public async Task SetWikiLanguage([Summary("language")] string languageRaw)
{
try
{
var language = languageRaw.ToLower();
var guild = GetGuildSettings(Context.Guild.Id);
guild.WikiLang = language;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
await ReplyAsync($"Now using the {language} wikipedia");
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
[Command("ping", RunMode = RunMode.Async)]
[Summary("Enable the ping reply.")]
public async Task TogglePing()
{
try
{
var guild = GetGuildSettings(Context.Guild.Id);
guild.Ping = !guild.Ping;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
await ReplyAsync(guild.Ping ? "i will reply to ping now" : "No more pongs...");
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
[Command("hui", RunMode = RunMode.Async)]
[Summary("Enable the ping reply.")]
public async Task ToggleHui()
{
try
{
var guild = GetGuildSettings(Context.Guild.Id);
guild.Hui = !guild.Hui;
_database.GuildSettings.Update(guild);
await _database.SaveChangesAsync();
await ReplyAsync(guild.Hui ? "i will reply to hui now" : "No more hui's...");
}
catch (Exception e)
{
_errorHandler.HandleCommandException(e, Context);
}
}
private GuildSettingsModel GetGuildSettings(ulong guildId)
{
var guild = _database.GuildSettings.FirstOrDefault(g => g.GuildId.Equals(guildId.AsLong()));
if (guild != null) return guild;
Console.WriteLine("Adding non-exist Guild Settings to database");
_database.GuildSettings.Add(new GuildSettingsModel()
{
GuildId = guildId.AsLong(),
Hui = false,
Ping = false,
Language = "en",
ShowDelete = false,
ShowLeave = false,
WikiLang = "en"
});
_database.SaveChanges();
return _database.GuildSettings.FirstOrDefault(g => g.GuildId.Equals(guildId.AsLong()));
}
private async Task<ISocketMessageChannel> GetModChannel(ulong channelId)
{
try
{
if(channelId == ulong.MinValue) throw new Exception();
var modChannel = (ISocketMessageChannel) _client.GetChannel(channelId);
if(modChannel == null) throw new Exception();
return modChannel;
}
catch
{
await ReplyAsync(
"Modchannel doesn't seem to exist, please set one with `!admin modchannel [channelId]`");
return null;
}
}
}
}