geekbot/Geekbot.net/Modules/Roll.cs

48 lines
No EOL
1.7 KiB
C#

using System;
using System.Threading.Tasks;
using Discord.Commands;
using Geekbot.net.Lib;
namespace Geekbot.net.Modules
{
public class Roll : ModuleBase
{
private readonly IRedisClient redis;
public Roll(IRedisClient redisClient)
{
redis = redisClient;
}
[Command("roll"), Summary("Roll a number between 1 and 100.")]
public async Task RollCommand([Remainder, Summary("stuff...")] string stuff = "nothing")
{
var rnd = new Random();
var number = rnd.Next(1, 100);
var guess = 1000;
int.TryParse(stuff, out guess);
if (guess <= 100 && guess > 0)
{
await ReplyAsync($"{Context.Message.Author.Mention} you rolled {number}, your guess was {guess}");
if (guess == number)
{
await ReplyAsync($"Congratulations {Context.User.Username}, your guess was correct!");
var key = $"{Context.Guild.Id}-{Context.User.Id}-correctRolls";
var messages = (int)redis.Client.StringGet(key);
redis.Client.StringSet(key, (messages + 1).ToString());
}
}
else
{
await ReplyAsync(Context.Message.Author.Mention + ", you rolled " + number);
}
}
[Command("dice"), Summary("Roll a dice")]
public async Task DiceCommand([Summary("The highest number on the dice")] int max = 6)
{
var rnd = new Random();
var number = rnd.Next(1, max);
await ReplyAsync(Context.Message.Author.Mention + ", you rolled " + number);
}
}
}