geekbot/Geekbot.net/Commands/Voice.cs
2018-04-04 01:41:37 +02:00

102 lines
No EOL
3.9 KiB
C#

//using System;
//using System.IO;
//using System.Threading.Tasks;
//using Discord;
//using Discord.Commands;
//using Geekbot.net.Lib;
//
//namespace Geekbot.net.Commands
//{
// public class Voice : ModuleBase
// {
// private readonly IAudioUtils _audioUtils;
// private readonly IErrorHandler _errorHandler;
//
// public Voice(IErrorHandler errorHandler, IAudioUtils audioUtils)
// {
// _errorHandler = errorHandler;
// _audioUtils = audioUtils;
// }
//
// [Command("join")]
// public async Task JoinChannel()
// {
// try
// {
// // Get the audio channel
// var channel = (Context.User as IGuildUser)?.VoiceChannel;
// if (channel == null)
// {
// await Context.Channel.SendMessageAsync(
// "User must be in a voice channel, or a voice channel must be passed as an argument.");
// return;
// }
//
// // For the next step with transmitting audio, you would want to pass this Audio Client in to a service.
// var audioClient = await channel.ConnectAsync();
// _audioUtils.StoreAudioClient(Context.Guild.Id, audioClient);
// await ReplyAsync($"Connected to {channel.Name}");
// }
// catch (Exception e)
// {
// _errorHandler.HandleCommandException(e, Context);
// }
// }
//
// [Command("disconnect")]
// public async Task DisconnectChannel()
// {
// try
// {
// var audioClient = _audioUtils.GetAudioClient(Context.Guild.Id);
// if (audioClient == null)
// {
// await Context.Channel.SendMessageAsync("I'm not in a voice channel at the moment");
// return;
// }
//
// await audioClient.StopAsync();
// await ReplyAsync("Disconnected from channel!");
// _audioUtils.Cleanup(Context.Guild.Id);
// }
// catch (Exception e)
// {
// _errorHandler.HandleCommandException(e, Context);
// _audioUtils.Cleanup(Context.Guild.Id);
// }
// }
//
// [Command("ytplay")]
// public async Task ytplay(string url)
// {
// try
// {
// if (!url.Contains("youtube"))
// {
// await ReplyAsync("I can only play youtube videos");
// return;
// }
// var audioClient = _audioUtils.GetAudioClient(Context.Guild.Id);
// if (audioClient == null)
// {
// await ReplyAsync("I'm not in a voice channel at the moment");
// return;
// }
//
// var message = await Context.Channel.SendMessageAsync("Just a second, i'm still a bit slow at this");
// var ffmpeg = _audioUtils.CreateStreamFromYoutube(url, Context.Guild.Id);
// var output = ffmpeg.StandardOutput.BaseStream;
// await message.ModifyAsync(msg => msg.Content = "**Playing!** Please note that this feature is experimental");
// var discord = audioClient.CreatePCMStream(Discord.Audio.AudioApplication.Mixed);
// await output.CopyToAsync(discord);
// await discord.FlushAsync();
// _audioUtils.Cleanup(Context.Guild.Id);
// }
// catch (Exception e)
// {
// _errorHandler.HandleCommandException(e, Context);
// _audioUtils.Cleanup(Context.Guild.Id);
// }
// }
// }
//}