Merge pull request #7 from pizzaandcoffee/dice-and-fortune

Dice and Fortune Commands
This commit is contained in:
Daan Boerlage 2017-09-15 00:36:59 +02:00 committed by GitHub
commit ee4c09e7ea
7 changed files with 9892 additions and 13 deletions

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace Geekbot.net.Lib
{
class Fortunes : IFortunes
{
private string[] fortuneArray;
private int totalFortunes;
private Random rnd;
public Fortunes()
{
var path = Path.GetFullPath("./fortunes");
if (File.Exists(path))
{
var rawFortunes= File.ReadAllText(path);
fortuneArray = rawFortunes.Split("%");
totalFortunes = fortuneArray.Length;
rnd = new Random();
}
else
{
Console.WriteLine("Fortunes File not found");
Console.WriteLine($"Path should be {path}");
}
}
public string GetRandomFortune()
{
return fortuneArray[rnd.Next(0, totalFortunes)];
}
public string GetFortune(int id)
{
return fortuneArray[id];
}
}
public interface IFortunes
{
string GetRandomFortune();
string GetFortune(int id);
}
}

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@ -0,0 +1,54 @@
using System;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using StackExchange.Redis;
namespace Geekbot.net.Modules
{
public class Dice : ModuleBase
{
private readonly Random rnd;
public Dice(Random RandomClient)
{
rnd = RandomClient;
}
[Command("dice", RunMode = RunMode.Async), Summary("Roll a dice.")]
public async Task RollCommand([Remainder, Summary("1d20, 1d6, 2d3, etc...")] string diceType = "1d6")
{
var dice = diceType.Split("d");
if (dice.Length != 2
|| !int.TryParse(dice[0], out int times)
|| !int.TryParse(dice[1], out int max))
{
await ReplyAsync("That is not a valid dice, examples are: 1d20, 1d6, 2d10, 5d12, etc...");
return;
}
Console.WriteLine($"Max: {max} - Times {times}");
if (times > 10 && !(times < 0))
{
await ReplyAsync("You can only roll between 1 and 10 dices");
return;
}
if (max > 100 && !(max < 1))
{
await ReplyAsync("The dice must have between 1 and 100 sides");
return;
}
var eb = new EmbedBuilder();
eb.WithAuthor(new EmbedAuthorBuilder()
.WithIconUrl(Context.User.GetAvatarUrl())
.WithName(Context.User.Username));
eb.WithColor(new Color(133, 189, 219));
eb.Title = $":game_die: Dice Roll - Type {diceType} :game_die:";
for (var i = 0; i < times; i++)
{
eb.AddInlineField($"Dice {i+1}", rnd.Next(1, max));
}
await ReplyAsync("", false, eb.Build());
}
}
}

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@ -0,0 +1,22 @@
using System;
using System.Threading.Tasks;
using Discord.Commands;
using Geekbot.net.Lib;
namespace Geekbot.net.Modules
{
public class Fortune : ModuleBase
{
private readonly IFortunes fortunes;
public Fortune(IFortunes fortunes)
{
this.fortunes = fortunes;
}
[Command("fortune", RunMode = RunMode.Async), Summary("Get a random fortune")]
public async Task GetAFortune()
{
await ReplyAsync(fortunes.GetRandomFortune());
}
}
}

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@ -1,7 +1,6 @@
using System;
using System.Threading.Tasks;
using Discord.Commands;
using Geekbot.net.Lib;
using StackExchange.Redis;
namespace Geekbot.net.Modules
@ -38,12 +37,5 @@ namespace Geekbot.net.Modules
await ReplyAsync(Context.Message.Author.Mention + ", you rolled " + number);
}
}
[Command("dice", RunMode = RunMode.Async), Summary("Roll a dice")]
public async Task DiceCommand([Summary("The highest number on the dice")] int max = 6)
{
var number = rnd.Next(1, max);
await ReplyAsync(Context.Message.Author.Mention + ", you rolled " + number);
}
}
}

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@ -32,13 +32,14 @@ namespace Geekbot.net
Console.WriteLine(@"| |_| | |___| |___| . \| |_) | |_| || |");
Console.WriteLine(@" \____|_____|_____|_|\_\____/ \___/ |_|");
Console.WriteLine("=========================================");
Console.WriteLine("Starting...");
Console.WriteLine("* Starting...");
new Program().MainAsync().GetAwaiter().GetResult();
}
public async Task MainAsync()
{
Console.WriteLine("* Initing Stuff");
client = new DiscordSocketClient();
commands = new CommandService();
@ -67,11 +68,13 @@ namespace Geekbot.net
}
services = new ServiceCollection();
var fortunes = new Fortunes();
var RandomClient = new Random();
services.AddSingleton<IFortunes>(fortunes);
services.AddSingleton(RandomClient);
services.AddSingleton(redis);
Console.WriteLine("Connecting to Discord...");
Console.WriteLine("* Connecting to Discord");
await Login();
@ -88,9 +91,9 @@ namespace Geekbot.net
if (isConneted)
{
await client.SetGameAsync("Ping Pong");
Console.WriteLine($"Now Connected to {client.Guilds.Count} Servers");
Console.WriteLine($"* Now Connected to {client.Guilds.Count} Servers");
Console.WriteLine("Registering Stuff");
Console.WriteLine("* Registering Stuff");
client.MessageReceived += HandleCommand;
client.MessageReceived += HandleMessageReceived;
@ -98,7 +101,7 @@ namespace Geekbot.net
await commands.AddModulesAsync(Assembly.GetEntryAssembly());
servicesProvider = services.BuildServiceProvider();
Console.WriteLine("Done and ready for use...\n");
Console.WriteLine("* Done and ready for use\n");
}
}
catch (AggregateException)

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